Proxies in ES6
Proxies
A JavaScript proxy will let one object stand in for other object to handle all the interactions for that other object.The proxy can handle request directly, pass data back and forth to the target object.
To create a proxy object, we use the Proxy constructor - new Proxy();. The proxy constructor takes two items:
- the object that it will be the proxy for
- an object containing the list of methods it will handle for the proxied object
- The second object is called the handler.
A Pass Through Proxy
The simplest way to create a proxy is to provide an object and then an empty handler object.
var richard = {status: 'looking for work'};
var agent = new Proxy(richard, {});
agent.status; // returns 'looking for work'
The above doesn't actually do anything special with the proxy - it just passes the request directly to the source object! If we want the proxy object to actually intercept the request, that's what the handler object is for!
The key to making Proxies useful is the handler object that's passed as the second object to the Proxy constructor. The handler object is made up of a methods that will be used for property access. Let's look at the get:
Get Trap
The get trap is used to "intercept" calls to properties:
const richard = {status: 'looking for work'};
const handler = {
get(target, propName) {
console.log(target); // the `richard` object, not `handler` and not `agent`
console.log(propName); // the name of the property the proxy (`agent` in this case) is checking
}
};
const agent = new Proxy(richard, handler);
agent.status; // logs out the richard object (not the agent object!) and the name of the property being accessed (`status`)
In the code above, the handler object has a get method (called a "trap" since it's being used in a Proxy). When the code agent.status; is run on the last line, because the get trap exists, it "intercepts" the call to get the status property and runs the get trap function. This will log out the target object of the proxy (the richard object) and then logs out the name of the property being requested (the status property). And that's all it does! It doesn't actually log out the property! This is important - if a trap is used, you need to make sure you provide all the functionality for that specific trap.
Accessing the Target object from inside the proxy
If we wanted to actually provide the real result, we would need to return the property on the target object:
const richard = {status: 'looking for work'};
const handler = {
get(target, propName) {
console.log(target);
console.log(propName);
return target[propName];
}
};
const agent = new Proxy(richard, handler);
agent.status; // (1)logs the richard object, (2)logs the property being accessed, (3)returns the text in richard.status
Notice we added the return target[propName]; as the last line of the get trap. This will access the property on the target object and will return it.
Having the proxy return info, directly
Alternatively, we could use the proxy to provide direct feedback:
const richard = {status: 'looking for work'};
const handler = {
get(target, propName) {
return `He's following many leads, so you should offer a contract as soon as possible!`;
}
};
const agent = new Proxy(richard, handler);
agent.status; // returns the text `He's following many leads, so you should offer a contract as soon as possible!`
With this code, the Proxy doesn't even check the target object, it just directly responds to the calling code.
So the get trap will take over whenever any property on the proxy is accessed. If we want to intercept calls to change properties, then the set trap needs to be used!
The set trap is used for intercepting code that will change a property. The set trap receives: the object it proxies the property that is being set the new value for the proxy
const richard = {status: 'looking for work'};
const handler = {
set(target, propName, value) {
if (propName === 'payRate') { // if the pay is being set, take 15% as commission
value = value * 0.85;
}
target[propName] = value;
}
};
const agent = new Proxy(richard, handler);
agent.payRate = 1000; // set the actor's pay to $1,000
agent.payRate; // $850 the actor's actual pay
In the code above, notice that the set trap checks to see if the payRate property is being set. If it is, then the proxy (the agent) takes 15 percent off the top for her own commission! Then, when the actor's pay is set to one thousand dollars, since the payRate property was used, the code took 15% off the top and set the actual payRate property to 850;
Other Traps
So we've looked at the get and set traps (which are probably the ones you'll use most often), but there are actually a total of 13 different traps that can be used in a handler!
- the get trap - lets the proxy handle calls to property access
- the set trap - lets the proxy handle setting the property to a new value
- the apply trap - lets the proxy handle being invoked (the object being proxied is a function)
- the has trap - lets the proxy handle the using in operator
- the deleteProperty trap - lets the proxy handle if a property is deleted
- the ownKeys trap - lets the proxy handle when all keys are requested
- the construct trap - lets the proxy handle when the proxy is used with the new keyword as a constructor
- the defineProperty trap - lets the proxy handle when defineProperty is used to create a new property on the object
- the getOwnPropertyDescriptor trap - lets the proxy handle getting the property's descriptors
- the preventExtenions trap - lets the proxy handle calls to Object.preventExtensions() on the proxy object
- the isExtensible trap - lets the proxy handle calls to Object.isExtensible on the proxy object
- the getPrototypeOf trap - lets the proxy handle calls to Object.getPrototypeOf on the proxy object
- the setPrototypeOf trap - lets the proxy handle calls to Object.setPrototypeOf on the proxy object
As you can see, there are a lot of traps that let the proxy manage how it handles calls back and forth to the proxied object.
Proxies vs. ES5 Getter/Setter
Initially, it can be a bit unclear as to why proxies are all that beneficial when there are already getter and setter methods provided in ES5. With ES5's getter and setter methods, you need to know beforehand the properties that are going to be get/set:
var obj = {
_age: 5,
_height: 4,
get age() {
console.log(`getting the "age" property`);
console.log(this._age);
},
get height() {
console.log(`getting the "height" property`);
console.log(this._height);
}
};
With the code above, notice that we have to set get age() and get height() when initializing the object. So when we call the code below, we'll get the following results:
obj.age; // logs 'getting the "age" property' & 5
obj.height; // logs 'getting the "height" property' & 4
But look what happens when we now add a new property to the object:
obj.weight = 120; // set a new property on the object
obj.weight; // logs just 120
Notice that a getting the "weight" property message wasn't displayed like the age and height properties produced.
With ES6 Proxies, we do not need to know the properties beforehand:
const proxyObj = new Proxy({age: 5, height: 4}, {
get(targetObj, property) {
console.log(`getting the ${property} property`);
console.log(targetObj[property]);
}
});
proxyObj.age; // logs 'getting the age property' & 5
proxyObj.height; // logs 'getting the height property' & 4
All well and good, just like the ES5 code, but look what happens when we add a new property:
proxyObj.weight = 120; // set a new property on the object
proxyObj.weight; // logs 'getting the weight property' & 120
See that?!? A weight property was added to the proxy object, and when it was later retrieved, it displayed a log message! So some functionality of proxy objects may seem similar to existing ES5 getter/setter methods. But with proxies, you do not need to initialize the object with getters/setters for each property when the object is initialized.
Proxies Recap
A proxy object sits between a real object and the calling code. The calling code interacts with the proxy instead of the real object. To create a proxy:
- use the new Proxy() constructor
- pass the object being proxied as the first item
- the second object is a handler object
- the handler object is made up of 1 of 13 different "traps"
- a trap is a function that will intercept calls to properties let you run code
- if a trap is not defined, the default behavior is sent to the target object
Proxies are a powerful new way to create and manage the interactions between objects.